It's now been over half a year since my last game project. After spending quite a lot of time thinking about making games and how awesome it would be to make more games ... not much has happened. No new games were being made. This made me sad.
"Maybe starting a devlog would help motivate me!", I thought to myself. "If I put out myself there in the open and talk about the stuff I want to do, then I would have to keep working on it. Otherwise I'd look like a foo! An un-motivated FOO!" No one wants to look like a foo. So here I am, starting a new devlog for a new project.
When I think about the kind of game I want to make right now, my thoughts keep going back to 2D action RPGs. While titles such as The Legend of Zelda: A Link to the Past and Secret of Mana are some of my favourites & were formative influences on my current gaming tastes, when I say action RPG here I'm thinking of a series of games from a now-defunct company called Quintet. Quintet was a Japanese game developer that made some of my favourite SNES games: ActRaiser, and more importantly, Illusion of Gaia and Terranigma. The latter two weren't the most complicated games but they felt good to play and did a cool job of world building - especially Terranigma1. They took place in these big sprawling worlds full of secrets with a cool story and fun gameplay mechanics. They tapped into my fascination with ancient civilizations and long-lost continents. These ideas and feelings will be the inspiration for this new project.
My current goal is to develop a gameplay prototype for a 2D action RPG. I'll start off with a player character moving around in a small test level. After that, I'll add some enemy NPCs and play around with that setup until I find something that feels good. I don't want to start building out a full game and find out half-way through that it just isn't fun to play. After discovering some fun and interesting mechanics, building a story and world around that should be considerably easier.
As always for me, the first dilemma is answering the question of "Should I use an engine or a framework?" In this case, the engine in question is Godot and the framework would be Rust-based. I'm going to have to do some thinking & research and come up with an answer. This will be the topic of my next post.
- Quite literally in some ways. The plot has the player character resurrecting a dead planet Earth - starting from bringing back the continents, animal life all the way through to the rebirth of civilization. [return]